In Case You Missed It – Horde of the Dragon Queen so far . .
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The Sword Coast of Faerun |
The group (Raiann, Jacen, Corrin,
and Ferald) was heading to Greenest to meet with a merchant to travel as
bodyguards. When they neared Greenest, they discovered the small town in flames
and being attacked by a Blue Dragon. They rushed to town to assist in what way
they could. They were able to save a family from a group of kobolds and escort
them to the keep, which was acting as a safehouse for those able to escape the
attack. It was clear they were the most formidable defense this town now had
and it was up to them to help the town guard survive through the night.
Not long after arriving, a
battering ram was able to knock down the gate of the sally port, and it was up
to the players to defend the sally port while it was mended. During this
attack, the Blue Dragon kept swooping in to take potshots at the keep, but the
players were able to chase it off. It did not return during the assault that
night.
After the dragon left and the group
fended off the attack on the keep directly, they were able to catch a glimpse
of Frulam Mondath, which Corrin (secretly being a spy within the Cult of the
Dragon) was able to confirm was a high-ranking member of the Cult known as a
Wearer of Purple. The Governor of Greenest, Governor Nighthill, then asked the
group to kidnap a member of the Cult to find out what was going on. It was also
noticed that it seems a group of raiders was trying to set the mill on fire.
Investigate the mill and bring someone back for interrogation.
It was at that time Loran came out
of the keep (a new player had joined us during our second session). Loran’s
family was from Baulder’s Gate, but they owned the mill in Greenest. He was
sent to check on things at the mill, when the attack happened. He joined the
group as they went to investigate the mill.
Upon arrival, the group was
ambushed by a group of spear throwers waiting in the loft. The fire was for
show to lure out a hardy group of defenders. After defeating the cultists, the
group waited for reinforcements, then went back to the keep with their
prisoner. From him they learn that the Cult of the Dragon has been raiding
towns and villages in the Greenlands for weeks and taking whatever of value
they could find. Having gotten all the info they could, the group sought to see
where else they could be of use.
Turned out the local temple was
being assaulted and they needed to get the folks out quick. They were able to
time the patrol of Kobolds pretty easily outside the temple and sneak right in
and get the townsfolk taking refuge, along with the priests, out before anyone
was harmed.
In the early morning hours after a
long and arduous night, a Half-Blue Dragon named Langdredosa Cyanwrath strolled
to the front gate - flanked by a large group of kobolds - demanding Greenest’s
champion fight him in single combat. Raiann rose to the challenge and met him
outside. She was unable to defeat him. Cyanwrath felled her, and laughed at the
weakness that Greenest had to offer before kicking her in the face. He then
called a full withdrawal from the town.
After getting some rest, they were
approached by a monk to look for a fellow monk named Leosin Erlanthar. He was believed to have been
captured by the cult and taken to their camp. Governor Nighthill also asked the
group to find their camp and gather what info they could. Another “two birds,
one stone” situation. They then set out to track the raiders, which wasn’t too
hard with the gigantic trail they left.
On the
way to the camp, the group discovered two groups of cultists: a group of lazy
stragglers including some kobolds, and a rearguard set in place to stop any
trespassers (or send a runner back to warn the camp). The first group was approached by Corrin. They
told him they were thinking of deserting
because it was not what they expected, and they were convinced to do
just that. They mentioned the rearguard’s location to the group, and the two
parted ways. Knowing the location of the rearguard, the group simply avoided
them so as not to cause disruption in any way.
Once
arriving at camp, everyone just assumed they were cultists as well. There were
many small groups rolling in with loot throughout the day and evening, so
another group of five arriving near dusk was nothing out of the ordinary. The
camp was packed, and a party was getting into full swing. Everyone was excited
about their successful looting over the last few days. It wasn’t difficult to
figure out what it was for. Many intoxicated cultists would greet any of the
party that walked up to them by outstretching their right hand with all five
fingers splayed and declaring “Praise Tiamat’s Glory!” Some would curl two
fingers back to show her strength was still hidden.
INFORMATION GATHERED AT THE CAMP
There were many groups
of hunters in the area that supply food for the camp – they were in and out at all times of day and night. The
camp was full of a lot of cultists and kobolds to feed, so there was always
food coming in.
Kobolds were easy to
manipulate and were only used as tools by the cult.
Greenest was the
largest and the closest raid to their camp. They had been staging raids all
over the Greenfields for weeks to collect anything of value. All this loot was
then stored in the cavern at the back of the camp, which was not accessible to
everyone.
Tiamat – the Mother of
Dragons – shall return! And on that day, all nations of the world
A Wearer of Purple
named Rezmir – who also happens to be a Half-Black Dragon - seems to be leading
the charge. Frulam Mondath handles day-to-day operations. Cyanwrath is
Mondath’s right hand. All three are present at the camp. The group couldn’t get
anywhere near them.
Leosin the missing monk
is of special interest to Rezmir
The
group was able to cause a distraction by spilling a party-goer’s beer to start
a bit of a scuffle, and sneak Leosin and a few other prisoners out undetected.
They brought them back to Greenest, where they were asked by Leosin to head
back to the cultists’ camp and keep an eye on things. If anything were to
leave, be brought in, or otherwise, he wanted to know as much as the group
could find out.
Leosin offered to pay a decent sum
to each of them once they arrived in the town of Elturel (where he would head
out to in the morning), and told them to rest up and head out in the morning –
the cult probably wouldn’t make any major changes in the time being. The group
didn’t know, but Leosin was wrong about that. When the monk went missing, Rezmir
ordered a full withdrawal of the camp and had them begin moving on with the
treasure hoard.
They arrived back at the camp to
discover this, much to their dismay. There were a few hunters itting around a
fire they were able to chat up, but the hunters did do much more than grunt and
give short answers. The group was able to find out that after the discovery of
Leosin’s disappearance, Rezmir ordered the withdrawal, and they loaded a lot of
crates onto wagons to cart them all out. Mondath, Cyanwrath, some guards, and
the dragon-dogs (kobolds) remained. The hunters had a good-paying gig going on
with the cultists. Though they were not cultists themselves, they were able to
make a mighty fine living off of them.
The group decided to head into the
cavern at the rear of the camp and dispatched a couple of guards, after the
guards had set up an ambush for them. Further in the cave, they find a trapped
staircase (the hard way) that causes Corrin to slide down the steps and
discover (the hard way) a handful of Violet Fungi, which they eliminate.
In the following room was a large
group of Stirge. They were awakened by
the characters as they moved noisily through the room, causing the normal bats
they were hiding amongst to cause a blinding cloud of flapping, squeaking mess.
The battle with the Stirge was difficult, so the characters decided to go rest
in one of the (former) camp’s tents.
In the morning, they continued the
exploration of the cave. They discovered a very odd locker full of various meat
carcasses. The next room they came across was a room with a large cage in it.
The cage was used to house several guard drakes, and their kobold trainers were
in this room. The kobolds were easily dispatched, but the drakes were not
fought. The group saw no point in this in fighting a few rowdy drakes.
The next room the group came across
was the room used as a barracks by the kobolds. They were easily dispatched.
The noise, however, alerted the warriors in the next room – Cyanwrath and a
couple Berserkers – to the presence of some intruders. They are waiting at the
bottom of a long and narrow staircase. This was a rough battle. As soon as
Raiann (who was in the front) reached the bottom of the stairs, Cyanwrath laughed:
“You survived! I don’t know whether to be disappointed or pleased! A bit of
both, I think!” He then let out stream of frost breathe, which leveled most of
the group.
Corrin was able to deal enough
damage to weaken him. Raiann was able to recover from being knocked out and
dealt the final blow to him. The Berserkers weren’t too far behind. The group
then took a few minutes to exam the intricate designs carved into the stone
walls: several dragons (most of which were black dragons) and a five-headed
dragon emerging from a volcano. Under the carving of what they presumed was
Tiamat, there was a large treasure chest which turned out to be trapped with a
poison gas (and in turn nearly wiped the party all over again). The chest was
lugged out of the room, and in it they found some jewelry which Raiann
persuaded the group she should keep.
After a couple of near-death
experiences, the group decided to take another rest out in one of the camp’s
tents again. In the morning they awoke to find the hunters gone, but a lone Gnomish
hunter returning with a supply of rabbits (a new player had joined our group).
The hunter introduced himself as Toser, and was confused the cultists were
nowhere in sight. He needed to sell his rabbits to make money, so Corrin bought
them at a ridiculous price. Toser then joined up with the group to figure out
more about the cult. He was secretly a Druid and was curious what was in the
cave - he had heard the rumor around the camp of dragon eggs being kept.
They continued down to the
shrine-like room Cyanwrath was killed in, then moved on to the next room, which
turned out to be a cage 3 black dragon eggs were being held in, protected by a
pair of guard drakes. A group of kobolds were also lurking in the room and
ambushed the group. During this fight, the group discovered that Toser was able
to shapeshift into a bear.
Once the drakes and kobolds had
been defeated, the group discovered a Roper had been watching them the entire
time. It was able to communicate with them (oddly enough), and tried to
convince them they should be his food. They recalled the meat locker earlier in
the dungeon, and Ferald offered to show him where it was. The group agreed to
meet outside.
While Ferald was away with the
Roper, the rest of the group tried to decide what should be done with the eggs.
Corrin and Raiann wanted to destroy them, Jacen though they should be brought
to Leosin, and Toser wanted to give them a chance at life – just because they
were Black Dragons didn’t make them inherently evil, did it? They all decided
the best course of action was to take them Leosin, and he could figure out what
to do with them. Toser would carry one, and Jacen and Raiann would each carry
one.
On their way out, they discovered a
small group of cultists hiding near the exit. It turned out there was an entire
path the group had missed on the way in. Up the path, they found two rooms used
as barracks and storage by the remaining cultists, and also Frulam Mondath’s
quarters. The dispatch all the guards and Mondath, and discover a map sprawled
out on her desk.
The map had markings all over it
noting the areas that were raided by the cult. It also had an arrow pointing
from Greenest West to the town of Beregost, then North up the Trade Way. Next
to the map was a note which read “Everything must be freighted north to Naerytar.
Rezmir allowed us to keep some pearls, a ring, and a handful of small stones.”
Her Cult of the Dragon Regalia was also in the room. The guards that were in
the previous two rooms were also carrying elaborate scabbards designed with the
Cult in mind, so the group decided to take these to help them blend if
necessary. Corrin knew these were not part of the Cult’s regalia, but it
couldn’t hurt their chances.
From the cavern, the group headed
back to greenest to check in with Governor Nighthill. Here they found the
owners of the jewelry from the trapped chest, which Raiann offered back to
them. They were left horses by Leosin, which they used to then continue on to
the city of Elrutel (200 miles, which took about 6 days).
They arrived at Elrutel and found
Leosin at a well-known tavern named A Pair of Black Antlers. This was a rowdy
bar full of members of the Order of the Gauntlet, who Ondarr Frume – Leosin’s
ally andjovial Palladin of Torm – was the leader of. When the party arrived,
Leosin and Frume told them to enjoy themselves. The group had a good time
competing with several individuals in tavern including sparring, cards, and
horse races (this involved going outside). In the evening, Frume’s squire
brought them to a room where Frume and Leosin were sitting waiting for them.
Frume, for once, looked serious.
Frume
and Leosin – as representatives of the Order of the Gauntlet and the Harpers
respectively – are looking to form a resistance against the cult. The Emerald
Enclave had agreed to join them as well. Frume and Leosin both offered the
group a chance to join their orders. Raiann and Jacen chose to join the Order
of the Gauntlet. Ferald and Corrin joined the Harpers. Toser wanted to meet a
representative of the Emerald Enclave in Baulder’s Gate. Loran had no real
interest in joining any of the groups so abstained, but still agreed the Cult
needed to be stopped.
The
group’s new mission then became to blend in with the caravan the Cult was a
part of to find out where the treasure was going, and to what ends. It would take the cult 25-30 days to reach
Baulder’s Gate, and the group was able to take a boat from Elrutel up the river
to Baulder’s Gate to meet with Leosin’s contact Ackyn Selebon. The trip
up-river only took 3 days. During the voyage, they were attacked by a group of
Bullywugs and their Giant Frogs.
Baulder's Gate |
Upon
arrival in Baulder’s Gate, everyone decided to go their separate ways, and
chose to meet up later at the bar. Loran went home. Jacen and Corrin decided to
hang out together now that they were home. Raiann wanted to follow Corrin
because she was getting suspicious of Corrin (no one at this point knew of his
connections to the cult). Toser wandered around the wilderness for a bit just
outside of town. Ferald chose to play his lute in several bars to try and make
some gold.
Corrin
trusted Jacen and Raiann enough to bring them to Grand Duke Portyr, whom it
turned out Corrin was working for the entire time. He explained to the Grand
Duke everything he had discovered in the Greenfields. The Grand Duke asked him
to keep an eye on things and wished him luck.
[Written entirely by me to add flavor to
the adventure]
After leaving the Grand Duke’s,
Corrin and Jacen both felt the sensation of someone pickpocketing them. They
reached into their pouches and discovered that nothing was missing, but instead
there was note written in Thieves Cant: “The Bee and the Bagpipes.” BB’s was a
very popular tavern in Baulder’s Gate, and it was a common hangout for anyone
looking for anything. BB’s drew a large crowd. It was infamous for never
closing its doors to customers, for the heavy stock of honey-based brews, and
also for never having a moment pass in which bagpipes cannot be heard. The
tavern employed a rotating shift of performers to ensure that the music never
stoped (8 performers total, giving each performer a 4 hour shift 5 days a
week).
When
walking in to BB’s, Corrin saw an old contact of his from the Thieve’s Guild
sitting in the corner. It was an elf named Sly. Sly was adamant that even
though there were enough seats for the three of them to sit that Raiann needed
to sit at another table to avoid arousing suspicion. She refused, and Corrin
agreed that she was okay to stay with him.
The
Guild was worried about the reappearance of Corrin’s old partner Lianna. Lianna
was also Jacen’s mentor when he first found himself on the streets. She had
disappeared after Corrin and her failed to steal from Grand Duke Portyr (which
is how Corrin become employed under him). Sly explained she had resurfaced
recently after being assumed dead and demanded help from the Guild. She claimed
she needed them to cause a distraction, but would not give any more information
than that.
The
Guild needed Jacen and Corrin to find her. The Guild was unable to tail her
because she was far too observant. With Corrin and Jacen searching for her, it
wouldn’t seem like the Guild was involved – and that couldn’t be known. Several
members had seen her running around town, but she had been seen visiting Ackyn
Selebon pretty often. The three decided to check in with the rest of the group
as discussed, and head to Selebon. The group decided this was the next natural
step and they headed to the Blackgate section of Baulder’s Gate.
Upon reaching Selebon’s stand, they
asked him several questions, which he answered to the best of his ability. Seleborn
told the group that he had been suspicious of her from the get-go. She had no
ties to the merchant class, and had been attempting to procure passage for a
northbound caravan. He had talked to his contacts in the Harpers, and had even
asked a few fellow members of the Emerald Enclave, but no one had reported back
to him. She had not left the city going
North, and that’s all he knew right then. Several members of both the Emerald
Enclave and the Harpers had gone missing while trying to tail Lianna.
He wanted them to sneak into crime
scenes to try and gather info. He was very clear that the City Guard could not
know of the Harper’s the Enclave’s or Lianna’s involvement in anything going
on. If the Guard got involved, they would not be able to get the info they
needed out of Lianna.
He was also able to induct Toser
into the Emerald Enclave.
They decided to spend one night doing
a steak-out on Selebon’s place to see if any members of the cult came at night.
It didn’t pan out very well. Ferald pretended to sleep outside the tavern
across from his place, and ended up not sleeping at all. Corrin had cast the
Alarm spell on his front door, only to have it go off when a drunk stumbled
into the door. The whole steak-out was a bust. The decided to instead follow
Selebon’s idea and start looking for murder scenes.
They discovered pretty quickly how
to fast-talk the guards into allowing them a look at the murder scene. They
discovered from these scenes that in almost all cases the kill came from two
daggers to the back from the same assailant, and the body was then dragged (literally)
to the location it was found. They continued this for three nights before they
discovered a pattern in the murders: all the crime scenes appeared in the
Eastway by the docks. All the deaths were members of either the Harpers or the Emerald
Enclave, and were all excellent trackers (as found out from Selebon).
The last crime scene they
investigated was different than the rest of them. They were attracted there by
a lot of screams not far from their location. Upon arrival they found a body
that had been killed right on site. There was seemingly not enough time to
remove the body. Corrin recognizes Lianna at the site – she wasn’t able to get
away from the murder scene before civilians came around the corner, so she had
pretended to be a civilian herself – seconds before she sees him begins to
slink away
Corrin quietly tells the rest of
the group that he saw her, and they decided to tail her. Loran sends his invisible
demon familiar into the sky to keep an eye on her, so they easily follow her to
a building where the demon could not see into. They then relied on their
tracking skills to go through a few alleys and arrive at a small inconspicuous
building.
This building was the safehouse
Lianna was using, and inside she was found with several low-ranking cult
members. She tried to convince Jacen and Corrin that joining the Cult would
make them stronger. They could all work together again. They of course denied
this request. Lianna was too smart to stick around to answer questions, and
used her Scroll of Teleport, leaving the group to fight the handful of
cultists. In the corner of the room, Corrin found a Headband of Thief’s Light –
which the group decided he could keep (being a thief without darkvision) – and he
put it on to discover he couldn’t take it back off.
[End of the DM-Original Story]
After the situation with Lianna had
been reported back to Sly, the group hung around Baulder’s Gate waiting for the
Cult to start making their way through. This took about 20 days. Once the cult
arrived and started setting things up with a caravan, the group got hired on to
the same caravan with no problems.
The journey north took nearly 40
days. Several events took place on the way, but the most important was when the
caravan stopped in Daggerford. At this point, another new player joined our game
(this was the last one, but we were about to lose the two players who
previously joined the group late) in the form of Clarissa, Cleric of Zeus. Also
joining the group was Jamna Gleamsilver (a gnome rogue who seemed altogether someone
to be cautious of) and Azbara Jos (an odd looking man wearing robes wearing a
wool cap). Jamna seemed very interested in everything Azbara was doing, but the
two never talked. Azbara only communicated with Cult members, which seemed odd because
no one from the Cult had been friendly towards any individual for the entire
trip. It was also noticed by Raiann that the man had a shaved head with strange
tattoos, which was common of folks from Thay.
A few days after leaving
Daggerford, the group starts to notice Jamna seems interested in the group, and
she also gave the impression she picks up every bit of information possible about
other people and her surroundings (including noticing them watching her).
A few days South of Waterdeep while
the group is sitting down for breakfast, Jamna approached them and fished a
piece of curled bone out of their oatmeal. She explained the cult had placed it
in the bowl and when swallowed, the bone would uncurl and to pierce their guts
in slow and agonizing death. She then casually walked away and told them she
would meet with them that evening.
That night she came to them once
everyone had seemingly one to bed. She knows they don’t work for the same
people, but share an interest in stopping the Cult of the Dragon: the enemy of
my enemy is my friend sort of situation. She tries to get as much info from the
group as she can, and only tells them that Azbara is a Red Wizard of Thay in
return. A few members of the group were able to discern that Jamna was not
telling everything she knew, though there were no lies. No one pushed her for
more info, though.
Two days later, the camp awoke to a
murder near one of the Cult’s wagons. It was a cultist who was killed. Another
member of the Cult blamed Raiann, claiming it was her since his friend was
killed by a sword (Raiann wielded a pair of scimitars). Upon closer inspection,
it was discovered the killing blow probably came from a short sword and not a
scimitar, but the cultist claimed the group was trying to cover up for one of
their own. Another person in the caravan suggest that the cultists (unknown to
be cultists) open up the wagon to make sure nothing was taken, and the quickly
drop the subject. For the remainder of the trip, all the cultists glared at the
group with disdain.
Once arriving in Waterdeep, the
group noticed the Cultists heading straight for the north gate to look for
another caravan. They found out that the Cult was planning to head further
north, and it would be two days before they left. This time, the caravan was part
of the High Road Charter Company – a group of guilds trying to help rebuild the
road to Neverwinter and the former city itself. The journey north was 200 miles
and would take 10 days. This is when the gaming group lost Toser.
Their day in the city proved useful
for Corrin. He was able to discover that it was Jamna who had killed the
cultist on the last caravan. She also was insistent that she would be staying
with the party until she found out what was happening with all the treasure the
Cult had amassed.
Joining the caravan north once
more, 10 days later they found themselves at an old Roadhouse which was now
used as a hostelry. Everything from the cult wagons was unloaded into a warehouse
room. Loran sent his demon into the room to keep an eye on things. The demon
discovered that all the stuff from the cult was then brought into another room
inside the warehouse, and the second room was kept under lock-and-key by the
half-orc Bog Luck that ran the hostel.
After everyone went to sleep, the
group decided to check out this locked room. They found the room partially empty
– a lot less was in here than the caravan had brought in. The reason for this
became apparent when they found a secret hatch in the floor, and a lot of the
loot in a secret underground passageway. In this passage were several
lizardfolk hauling the loot, which the group dispatched of very quickly. They followed
the passage to its muddy end, to find it let out just behind the tree line near
the roadhouse and down into the Mere of Dead Men. They followed the obvious
tracks the lizardfolk had been using for a while.
The mere, as one might expect, was
very wet. After a full day of travel, they stopped to rest at what looked to be
a small camp made by the lizardfolk. Just past that camp, “dry land” gave way
to nothing but bog. While resting up, a group of lizardfolk came towards the
camp from the way the group was heading towards. They dispatched these
lizardfolk easily, and one of them surrendered in the end. He spoke in a pidgin
common, mixing in a lot of Draconic, so Raiann eventually just communicated n
full Draconic with him.
The lizardfolk introduced himself
as Snapjaw. He was not happy with the way they were treated by the Bullywugs
the Cult used for their work. The Lizardfolk were treated as second-class
citizens. He believed the group was his
way of ending this mistreatment for good. He offered to show them the way to
Castle Naerytar if they would help him. The group agreed to help.
This was the end of the last
session, and Loran has since left the group as well. Raiann has chosen to swap
from being a dual-wielder to a 2-hander. Ferald has decided to become Gnome
Wizard who specializes in Illusions. Corrin and Clarissa have both decided not to
make any changes. Corrin still has no idea what the curse on his headband is.
Just had to add that last part didn't you?
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